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AP® Computer Science A · Unit 3 · Topic 3.2

Impact of Program Design: Topic Checklist (Computer Science A 3.2)

Specific I can statements for the impact of program design: reliability, testing, benefits and harms, and legal and intellectual property issues, each linked to guide and practice.

Work through the list without notes. If you cannot do a statement, follow its link, then come back. Guide = study guide; Practice = practice questions; see also the revision notes.

Understanding

  • I can define system reliability using the words expected, stated conditions and failure. (Guide: “System reliability”; Practice Question 1)
  • I can explain why testing with a variety of conditions matters and why it cannot prove a program has no faults. (Guide: “System reliability”; Practice Question 2)
  • I can explain that a program can have both beneficial and harmful effects and unintended effects beyond its use. (Guide: “Impact: beneficial, harmful, and unintended”; Practice Questions 3 and 6)
  • I can explain what open source means and what must be done before using code that is not open source. (Guide: “Legal issues and intellectual property”; Practice Questions 4 and 9)

Skills

  • I can choose test values that include ordinary, boundary, extreme and special cases. (Guide: Worked example 2; Practice Questions 2 and 8)
  • I can find an input within a method’s stated condition that produces a wrong result, such as an overflow. (Guide: Worked example 2; Practice Questions 5 and 8)
  • I can write an impact answer that names a group, an effect and a reason. (Guide: Worked example 1; Practice Question 7)
  • I can suggest a change to a program that reduces an unintended harm. (Guide: Worked example 1; Practice Question 7)

Reasoning

  • I can decide whether a method is reliable by comparing its results with its stated condition. (Guide: Worked example 2; Practice Question 8)
  • I can explain why a program that never crashes can still be unreliable. (Guide: “Common misconceptions”; Practice Question 5)
  • I can weigh reusing open-source code against buying or writing code. (Practice Question 9)

All ticked? Move on to the Topic 3.3 study guide, Anatomy of a Class, or return to the course roadmap.

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