Light as a ray
Unit 13 models light with rays instead of waves.
Picture a light wave spreading out. A wavefront is a surface joining points of the wave that are in step, for example all the crests at one instant. A light ray is a straight line drawn perpendicular to the wavefronts, pointing in the direction the wave travels. A ray is a drawing of where the light energy goes, not a physical object.
- Far from a source, or in a narrow beam, the wavefronts are flat (plane wavefronts). The rays are parallel straight lines.
- Close to a small source, the wavefronts are spheres (circles in a drawing). The rays point straight outward from the source, like spokes of a wheel.
When the ray model works, and when it fails
Rays are the right tool in geometric optics, where mirrors and lenses are much larger than the wavelength, so the wave nature of light can be ignored.
Rays are not enough to explain how light spreads out after passing through a narrow gap, or the bright and dark fringes made when two beams overlap. Those effects are diffraction and interference, and they need the wave model. You will meet them in Unit 14.
A laser is a convenient source for optics experiments. It gives a single narrow beam of light of one colour (monochromatic) in which the waves stay in step (coherent). Over the distances on a lab bench, a laser beam behaves like a single ray. Its wave behaviour also returns in Unit 14.
Ray diagrams
A ray diagram shows the path of light before and after it meets matter: a mirror, a glass block, a lens. Good habits:
- Draw rays with a ruler and put an arrow on each one to show the direction of travel.
- Draw the normal as a dashed line at 90° to the surface, at the point where the ray hits.
- Label angles from the normal.
- Use solid lines for real light paths. (Topic 13.2 adds dashed lines for paths light only appears to follow.)
Reflection and the law of reflection
Light that meets a surface can bounce back: this is reflection. Most surfaces reflect some light, absorb some and may transmit some.
Three terms describe a single reflection:
- the incident ray, which arrives at the surface;
- the reflected ray, which leaves it;
- the normal, a line perpendicular to the surface at the point where the ray hits.
The angle of incidence θᵢ is the angle between the incident ray and the normal. The angle of reflection θᵣ is the angle between the reflected ray and the normal. The law of reflection says:
θᵢ = θᵣ
Two further facts go with it. The incident ray, the normal and the reflected ray all lie in the same plane. And the incident and reflected rays are on opposite sides of the normal.
Two useful results come straight from the law.
- Reversibility. If you send a ray back along the reflected path, it leaves along the original incident path. Light paths can be reversed.
- Turning a mirror. If the incident ray stays fixed and the mirror turns through an angle φ, the normal also turns through φ. The angle of incidence changes by φ, and so does the angle of reflection, so the reflected ray turns through 2φ. Worked example 1 uses this.
Specular and diffuse reflection
The law of reflection holds at every point of every surface. What differs between a mirror and a sheet of paper is the direction of the normal across the area the light hits.
- Specular reflection happens at a smooth surface such as a mirror, still water or polished metal. Over the area the light strikes, the normal points in almost the same direction everywhere. A set of parallel incident rays all have the same angle of incidence, so they leave as parallel reflected rays. You see a clear image of the source.
- Diffuse reflection happens at a rough surface such as paper, cloth, painted walls or a dry road. At a small scale the surface is full of tiny patches tilted different ways. The normal changes from patch to patch, so parallel incident rays have different angles of incidence and leave in many directions.
Diffuse reflection is why you can see most objects at all. A page of a book reflects light from the lamp in all directions, so light from every part of the page reaches your eye wherever you sit. A perfect mirror sends the lamp’s light in one direction only. You do not see the mirror’s surface; you see the lamp’s reflection, and only from certain positions.
Worked example 1: angles, and turning a mirror
Question. A laser beam strikes a plane mirror. The beam makes an angle of 28° with the mirror surface. (a) Find the angle of incidence and the angle of reflection. (b) Find the angle between the incident and reflected beams. (c) The mirror is turned through 8.0°, about the point where the beam strikes it, so that the angle of incidence becomes smaller. The laser does not move. The reflected beam originally hit a wall 2.50 m from the mirror, meeting the wall at right angles. How far does the spot on the wall move?
- (a) The normal is at 90° to the surface. The beam is 28° from the surface, so it is 90° − 28° = 62° from the normal. θᵢ = 62°, and by the law of reflection θᵣ = 62°.
- (b) The two beams are on opposite sides of the normal, so the angle between them is θᵢ + θᵣ = 62° + 62° = 124°. (The beam’s direction of travel changes by 180° − 124° = 56°, which is twice the 28° angle with the surface.)
- (c) Turning the mirror by 8.0° turns the normal by 8.0°. The new angle of incidence is 62° − 8° = 54°, so θᵣ = 54°, and the angle between the beams is now 108°. The reflected beam has turned through 124° − 108° = 16°, which is 2 × 8.0°.
- The original reflected beam met the wall at right angles, 2.50 m away. After turning by 16°, the spot moves along the wall by 2.50 m × tan 16° = 0.7169 m.
Answer. θᵢ = θᵣ = 62°; the beams are 124° apart; the spot moves about 0.717 m (0.72 m to 2 significant figures).
Check and interpretation. The beam turns twice as far as the mirror, and a distant wall turns that into a large, easily measured shift. This “optical lever” is used to detect tiny rotations.
Worked example 2: a ray between two mirrors
Question. Two plane mirrors meet at an angle of 75° (Figure 4). A ray strikes mirror 1 with an angle of incidence of 30° and then reflects onto mirror 2. Find the angle of incidence at mirror 2, and the angle between the direction of the incident ray and the direction of the final ray.
- At mirror 1, θᵣ = θᵢ = 30°. So the reflected ray makes 90° − 30° = 60° with the surface of mirror 1.
- The ray, mirror 1 and mirror 2 form a triangle. Its angles are 75° (at the corner) and 60° (between mirror 1 and the ray). The third angle, between the ray and mirror 2, is 180° − 75° − 60° = 45°.
- The ray makes 45° with the surface of mirror 2, so its angle of incidence there is 90° − 45° = 45°. It reflects at 45° to the normal.
- Direction change. Each reflection turns the direction of travel by 180° − 2θᵢ. At mirror 1 this is 180° − 60° = 120°; at mirror 2 it is 180° − 90° = 90°. The two turns are in the same rotational sense, so the total turn is 210°. A turn of 210° one way leaves the ray pointing 360° − 210° = 150° away from where it started.
Answer. θᵢ at mirror 2 = 45°; the final ray makes 150° with the original direction.
Check. 150° is exactly twice the 75° angle between the mirrors. Try any other starting angle that still reaches mirror 2 and you get the same 150°. For two mirrors at 90°, this gives 180°: the ray comes back the way it came, parallel to its original path. That is the principle of a corner reflector, and Practice Question 7 asks you to show it.
Common misconceptions
- Measuring the angle from the surface. θᵢ and θᵣ are measured from the normal. If a question gives the angle with the surface, subtract it from 90° first.
- “The reflected ray turns by the same angle as the mirror.” It turns by twice the angle, because both θᵢ and θᵣ change.
- “Rough surfaces break the law of reflection.” Every tiny patch obeys θᵢ = θᵣ. Light scatters because the normals point different ways.
- “A ray is a thin beam of light.” A ray is a line in a model that shows the direction of energy flow, perpendicular to the wavefronts. A real beam always has some width.
- “The ray model explains everything about light.” It cannot explain diffraction or interference; for those you need waves (Unit 14).
- “We see an object because light leaves our eyes.” Light from a source reflects off the object (mostly diffusely) and enters your eye.
- Drawing rays without arrows. A ray diagram must show the direction of travel, or it cannot show which ray is incident and which is reflected.
Where this leads
Topic 13.2 uses the law of reflection on curved mirrors to locate images: Images Formed by Mirrors. Topic 13.3 applies the same ray model and the same normal to light that bends as it enters a new material. Before moving on, try the practice questions, skim the revision notes and tick off the topic checklist.
Quick questions
Does the law of reflection still hold for a rough surface?
Yes. At each tiny patch, the angle of incidence equals the angle of reflection. The light scatters because the normal points in a different direction at each patch, not because the law fails.
Why measure angles from the normal instead of from the surface?
The normal is defined the same way for flat and curved surfaces, and the same convention is used for refraction in Topic 13.3. An angle measured from the surface is 90° minus the angle from the normal.