Skip to content
Marlbridge

Study Guides

Kinematics and Motion Graphs

Speed, velocity and acceleration, and reading distance-time and speed-time graphs, for Cambridge O Level Physics 5054.

Subject
Physics
Level
O LEVELS
Topic
Motion, forces and energy
Updated

Aligned to Cambridge O Level Physics (5054), 2026-2028. Official specification .

Syllabus page (what it covers and how it is assessed): Cambridge O Level Physics.

Syllabus points this page covers

5054

  • 1.1 Physical quantities and measurement techniques
  • 1.2 Motion

Found an error? Report a correction.

Need help with this topic? Request a free trial class for O Level Physics (5054).

This guide covers subtopic 1.2 Motion, with the scalar/vector distinction from 1.1, from Topic 1, Motion, forces and energy, for Cambridge O Level Physics 5054, 2026–2028 series.

Where this fits in 5054

Kinematics — describing how things move, without yet asking what forces cause that motion — is the foundation Topic 1 is built on. The vocabulary here (speed, velocity, acceleration) and the graph-reading skills carry straight into Forces and Motion (1.5), where F = ma connects motion to the forces that produce it, and into Momentum (1.6), which is built directly from velocity. The measurement techniques half of subtopic 1.1 — how length, volume and time are actually measured — is covered in Measurement, Mass, Weight and Density.

A note on scope. This page is written against Cambridge O Level Physics 5054, which is not tiered. Cambridge IGCSE Physics 0625 covers motion under the same topic structure but is tiered Core/Extended — check your own syllabus document if you’re studying 0625, since outcome depth can differ between the two qualifications even where topic names match.

Syllabus coverage

CAMBRIDGE O LEVEL PHYSICS 5054

  • Understand that a scalar quantity has magnitude only, and a vector quantity has magnitude and direction (1.1)
  • Know that distance, speed, time, mass, energy and temperature are scalars; displacement, force, weight, velocity, acceleration, momentum, electric field strength and gravitational field strength are vectors (1.1)
  • Define speed as distance travelled per unit time, and velocity as change in displacement per unit time (1.2)
  • Recall and use speed = distance ÷ time, and average speed = total distance ÷ total time (1.2)
  • Define acceleration as change in velocity per unit time; recall and use acceleration = change in velocity ÷ time taken (1.2)
  • Describe uniform and non-uniform acceleration, and know that deceleration is a negative acceleration (1.2)
  • Sketch, plot and interpret distance–time and speed–time graphs, including calculating speed from a distance–time gradient, acceleration from a speed–time gradient, and distance from the area under a speed–time graph (1.2)
  • State that the acceleration of free fall, g, is approximately 9.8 m/s² near the Earth’s surface (1.2)

5054 is not tiered — every candidate covers all of the above.

Scalars and vectors

A scalar quantity has size only — 5 metres, 20 seconds, 70 kg. A vector quantity has size and direction — “5 metres north” is a displacement; “5 metres” on its own, with no direction, is just a distance.

Scalar (magnitude only) Vector (magnitude + direction)
distance displacement
speed velocity
time, mass, energy, temperature acceleration, force, weight, momentum
electric field strength, gravitational field strength

This distinction matters constantly in kinematics: distance is the total length of a path travelled, regardless of direction, while displacement is how far you end up from your starting point, in a straight line, with a direction attached. A runner completing one full lap of a 400 m track has travelled a distance of 400 m, but their displacement is zero — they’re back where they started.

Speed and velocity

Speed is distance travelled per unit time:

speed = distance / time        v = s / t

Where speed varies during a journey, average speed uses the totals:

average speed = total distance travelled / total time taken

Velocity is the vector version — change in displacement per unit time, in a stated direction. Two objects can have the same speed but different velocities if they’re moving in different directions.

Worked example. A car travels 150 m in 12 s. What is its average speed?

average speed = 150 / 12 = 12.5 m/s

Acceleration

Acceleration is the change in velocity per unit time:

acceleration = change in velocity / time taken        a = Δv / Δt

Acceleration is uniform if velocity changes by equal amounts in equal time intervals, and non-uniform otherwise. A deceleration is simply a negative acceleration — an object slowing down — and should be treated as a negative value in calculations rather than as a separate quantity.

Worked example. A cyclist accelerates from 2 m/s to 8 m/s in 4 s. Find the acceleration.

a = Δv / Δt = (8 − 2) / 4 = 6 / 4 = 1.5 m/s²

Worked example. A trolley decelerates from 12 m/s to 4 m/s in 2 s. Find the acceleration.

a = Δv / Δt = (4 − 12) / 2 = −8 / 2 = −4 m/s²

The negative sign shows this is a deceleration of 4 m/s².

Distance–time graphs

On a distance–time graph, what the line looks like tells you the motion directly:

  • Flat (horizontal) line — the object is at rest.
  • Straight line, sloping up — moving at constant speed.
  • Curve getting steeper — accelerating.
  • Curve getting less steep — decelerating.

The gradient of a distance–time graph gives the speed:

speed = gradient = change in distance / change in time

For a curved section, the gradient (and therefore the speed) at any instant is the gradient of the tangent to the curve at that point.

Speed–time graphs

A speed–time graph carries different information from the same-shaped lines:

  • Horizontal line lying on the time axis (speed = 0) — the object is at rest.
  • Flat (horizontal) line above the time axis — constant speed (zero acceleration).
  • Straight line, sloping up — constant acceleration.
  • Curve — changing acceleration.

Two calculations come from a speed–time graph:

gradient of speed–time graph = acceleration
area under speed–time graph = distance travelled

The area rule holds for motion at constant speed (a rectangle) or constant acceleration (a triangle, or a trapezium for an initial speed that isn’t zero) — split the graph into simple shapes and add the areas together.

Worked example. An object accelerates uniformly from rest to 10 m/s in 5 s, then travels at 10 m/s for a further 8 s. Find the total distance travelled.

Stage 1 (triangle): distance = ½ × base × height = ½ × 5 × 10 = 25 m
Stage 2 (rectangle): distance = base × height = 8 × 10 = 80 m

total distance = 25 + 80 = 105 m

The same figure, read as a distance–time graph instead, would show a curve steepening into a straight line — the same motion, described the other way.

Free fall

Near the Earth’s surface, an object falling freely has an acceleration of free fall, g ≈ 9.8 m/s², directed downward. This is a specific, recallable value, not something to derive — and it’s an acceleration, which is why it applies the vector/scalar distinction from earlier: g has both a size (9.8 m/s²) and a direction (downward).

Common mistakes

  • Confusing distance and displacement, or speed and velocity. Distance and speed are scalars (size only); displacement and velocity are vectors (size and direction) — a return journey can have real distance/speed but zero net displacement/velocity.
  • Reading a distance–time graph as if it were a speed–time graph. A straight sloping line means constant speed on a distance–time graph, but constant acceleration on a speed–time graph — the same shape means something different depending on which graph you’re looking at.
  • Forgetting the area-under-the-graph rule only applies to speed–time graphs, not distance–time graphs — area under a distance–time graph isn’t a standard quantity in this syllabus.
  • Treating deceleration as if it needs a different formula. It doesn’t — it’s the same acceleration equation, giving a negative value.
  • Mixing up which axis a gradient is taken from. Always double-check whether the graph in front of you plots distance or speed on the vertical axis before deciding what a gradient or an area actually represents.

Quick revision checklist

  • Scalar vs vector: which quantities are which, and why it matters for distance/displacement and speed/velocity
  • Speed and average speed: definitions and the equation
  • Acceleration: definition, equation, uniform vs non-uniform, deceleration as negative acceleration
  • Reading motion from the shape of a distance–time graph and a speed–time graph
  • Calculating speed from a distance–time gradient, acceleration from a speed–time gradient, and distance from the area under a speed–time graph
  • g ≈ 9.8 m/s², the acceleration of free fall near the Earth’s surface

Written against Cambridge O Level Physics 5054, 2026–2028 series. Always check the current syllabus for your examination year.

Get free revision emails (optional)

Occasional emails with practice questions, worked explanations and links to free resources for the qualification and subjects you choose. No spam, and you can unsubscribe from any email. The free tools on this site never need an email.

Subjects (optional, up to 6)

Choose a qualification to see its subjects.

Related resources

Related articles

Studying this with a teacher

Working through Physics O LEVELS?

This page is free and stays free. If you would rather be taught it, Marlbridge runs Physics classes one-to-one and in small groups of up to 15, online in your own time zone. The first trial class is free. WhatsApp replies within an hour (8am–11pm Pakistan time, every day); email the same day.