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AP® Physics 1: Algebra-Based · Unit 1 · Topic 1.3

Representing Motion: Revision Notes (Physics 1 1.3)

One-page recap of motion diagrams, slope and area rules for motion graphs, the three constant-acceleration equations and free fall, with the assumptions and mistakes that cost marks.

Short on time? This page is the recap. For diagrams, derivations and worked examples, use the full study guide. This is the algebra-based course: no calculus is needed.

Recap

  • One motion can be shown as words, a motion diagram, graphs, equations or a data table. They must all agree.
  • Motion diagram: dots at equal time intervals. Growing gaps mean speeding up; shrinking gaps mean slowing down. The acceleration arrow shows which way the velocity is changing.
  • Graphs are linked by slopes (tangent slopes for curves) and areas.
  • With constant acceleration, the v_x–t graph is a straight line and three equations apply.
  • Free fall: near Earth’s surface, a_y is constant and downward with size g ≈ 9.8 m/s².
  • Changing acceleration: describe it, sketch it, but do not calculate with the constant-acceleration equations.

Key relationships

Relationship Meaning Note
slope of x–t v_x (m/s) tangent slope gives the instantaneous value
slope of v_x–t a_x (m/s²) a falling line means a_x < 0, not moving backwards
area under v_x–t Δx (m) area below the axis is negative
area under a_x–t Δv_x (m/s) add v_x0 to get the final velocity
v_x = v_x0 + a_x t leaves out x constant a_x only
x = x₀ + v_x0 t + ½a_x t² leaves out v_x constant a_x only
v_x² = v_x0² + 2a_x(x − x₀) leaves out t choose the root from the direction
a_y = −g (with +y up) free fall same on the way up, at the top and on the way down

Assumptions

  • The object is a point moving along one line.
  • Acceleration is constant within each stage you calculate.
  • In free fall, air resistance is ignored and the object is near Earth’s surface.

Mistakes to avoid

  1. Reading an x–t graph as a picture of the path.
  2. Using the kinematic equations when a_x changes.
  3. Picking the wrong root of v_x²; check the direction of motion.
  4. Writing a_y = 0 at the top of a throw.
  5. Forgetting that area below the time axis is negative.
  6. Using a_y = +g after choosing +y upward.
  7. Treating the a_x–t area as the final velocity instead of the change in velocity.

Quick self-check

  1. A cart starts at +2.0 m/s and accelerates at +1.5 m/s² for 4.0 s. Find its velocity and displacement. (+8.0 m/s; +20 m)
  2. A stone is dropped from rest. How far does it fall in 1.5 s? Use g = 9.8 m/s². (11 m)
  3. An object moving at +5.0 m/s has a_x = −2.0 m/s² for 3.0 s. Find its final velocity. (−1.0 m/s; it has turned around)

Next: practice questions.

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