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AP® Physics 1: Algebra-Based · Unit 1 · Topic 1.5

Vectors and Motion in Two Dimensions: Revision Notes (Physics 1 1.5)

One-page recap of vector components, adding vectors and projectile motion for the algebra-based course, with the key equations, assumptions and the mistakes that cost marks.

Short on time? This page is the recap. For explanations, diagrams and worked examples, use the full study guide. This is the algebra-based course: no calculus is needed.

Recap

  • Any vector can be replaced by two perpendicular components along axes you choose. Components are signed; the magnitude is never negative.
  • You may pick any perpendicular axes. Choose the ones that make the problem simplest, such as axes along a ramp.
  • To add vectors, add the x-components, add the y-components, then rebuild the resultant.
  • Motion in a plane is two one-dimensional motions. Each axis uses the Topic 1.3 equations; the time t is shared.
  • A projectile has zero horizontal acceleration and constant downward vertical acceleration g.

Key relationships

Relationship Notes Use it to
A_x = A cos θ, A_y = A sin θ θ measured from the +x axis resolve a vector
A = √(A_x² + A_y²) Pythagoras find the magnitude
tan θ = A_y / A_x check the quadrant with a sketch find the direction
R_x = A_x + B_x, R_y = A_y + B_y signed components add vectors
v_x0 = v₀ cos θ, v_y0 = v₀ sin θ θ above the horizontal start a projectile problem
x = x₀ + v_x0 t a_x = 0 horizontal motion
v_y = v_y0 − g t, y = y₀ + v_y0 t − ½ g t² +y up vertical motion
t = √(2h / g) launched horizontally from height h fall time
R = 2v_x0 v_y0 / g launch and landing at the same level range on level ground

Assumptions behind the numbers

  • The object is a point; air resistance is negligible unless stated.
  • The reference frame is inertial (not accelerating; the ground counts as one) unless stated.
  • Near Earth’s surface, g = 9.8 m/s² downward and constant.
  • Combining velocities between moving frames stays in one dimension in this course (Topic 1.4).

Mistakes to avoid

  1. Using cos for x every time. Only when θ is measured from the x-axis.
  2. Trusting tan⁻¹ blindly. It returns −90° to +90°. Sketch to pick the quadrant.
  3. Adding magnitudes. Add components instead.
  4. Zero velocity at the top. Only v_y is zero; the speed there is v_x0.
  5. Zero acceleration at the top. It is g downward throughout.
  6. Letting v_x change in flight. With no air resistance, a_x = 0.
  7. Mixing axes in one equation. Keep x-quantities and y-quantities apart; only t crosses over.

Quick self-check

  1. Resolve 10 m/s at 30° above the +x axis. (v_x = 8.7 m/s, v_y = 5.0 m/s)
  2. A displacement has components (−6.0 m, +8.0 m). Find its size and direction. (10 m, 53° above the −x axis, i.e. 127° from +x)
  3. A ball rolls off a 0.80 m high table at 2.0 m/s. How long is it in the air, and how far from the table does it land? (0.40 s; 0.81 m)

Next: practice questions.

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