Revision Notes
Cambridge A Level Information Technology (ICT): Graphics creation (9626) – Revision Notes
Revision notes for Cambridge A Level IT 9626 Graphics creation: key terms, colour systems, file formats, node types, compression and a self-test.
- Subject
- ICT
- Level
- A LEVEL
- Topic
- Graphics creation
- Author
- Marlbridge Academic Team
- Updated
Aligned to Cambridge A Level Information Technology (9626), 2025-2027. Official specification .
Syllabus page (what it covers and how it is assessed): Cambridge A Level Information Technology.
Syllabus points this page covers
9626 (A Level)
- 19 Graphics creation (whole topic)
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For full explanations and worked examples, use the Graphics creation study guide. These notes condense topic 19, Graphics creation, of Cambridge International AS & A Level Information Technology (9626), following the syllabus for examination in 2025, 2026 and 2027 (version 3), sections 19.1 to 19.5. It is an A Level only topic. Paper 3 (Advanced Theory) questions are based on sections 12–21 and Paper 4 (Advanced Practical) tasks on sections 17–21, so revise both the reasons behind each tool and the skills themselves.
Links: course hub, course checklist, Graphics creation practice questions, free 10-minute diagnostics.
Topic 19 at a glance
- 19.1 Common graphics skills – layers; transform; grouping and combining; alignment, distribution and order; layout aids; colour picker; crop; colour systems; resolution; file formats and export; solid and gradient fills.
- 19.2 Vector graphics – drawing and shape tools; selection (convert to curves, replication, transformation); fills; node and path editing; tracing bitmaps and its pros and cons.
- 19.3 Bitmap images – selection and masking; colour adjustments; brushes, pencils and pens; filters; resizing image or canvas, colour depth, resolution.
- 19.4 Compression – what it is; lossless and lossy; effects on images.
- 19.5 Text – font face, size, kerning, letter spacing, line spacing; text on a path; text in a shape; text to curves.
Every design choice should be justified by the intended application and audience.
Bitmap v vector
| Bitmap | Vector | |
|---|---|---|
| Stored as | Grid of pixels, each with a colour | Paths of nodes and curves, with stroke and fill |
| Enlarging | Pixelates | Stays sharp |
| Best for | Photographs, fine shading | Logos, icons, diagrams, text |
| File size depends on | Pixel count and colour depth | Number of objects and nodes |
| Formats | BMP, JPG, PNG, GIF, TIF | SVG (PDF can hold both) |
Layer and object tools (19.1)
- Layers: add, remove, select active layer, order, toggle visibility, lock, opacity/transparency.
- Blend = how a layer combines with those below. Merge = combine chosen layers. Flatten = combine all layers into one.
- Transform: move, resize, scale, rotate, reflect, skew, shear, envelope, perspective.
- Group keeps objects separate but moving together; combine/join makes one object or joins end nodes.
- Add (union) merges outlines; subtract cuts one shape from another; intersect keeps only the overlap.
- Align edges or centres; distribute for equal spacing.
- Order: raise, lower (one step); bring to front, send to back (all the way).
- Layout: rulers, grids, guidelines, snapping for precise placement.
- Colour picker: sample a colour or colour range from the image or another source.
- Crop/clip to object: keep only what is inside a chosen shape.
Colour systems
| System | Model | Components | Use |
|---|---|---|---|
| RGB | Additive (light) | Red, green, blue; all full = white | Screens, web |
| HSL | Rearranges RGB colours | Hue (0–360°), saturation, lightness | Intuitive colour adjustment |
| CMYK | Subtractive (ink) | Cyan, magenta, yellow, key (black) | |
| CMS | Colour management system | Device profiles convert colours between devices | Consistent screen-to-print colour |
CMYK adds a separate black ink because mixing cyan, magenta and yellow gives a muddy dark colour rather than a true black. Some screen colours cannot be reproduced in ink, so check print work in CMYK.
Resolution
- Too low: blocky or soft images, worst in print or when enlarged.
- Too high: no visible gain on screen, but larger files, slower web pages, more storage.
- Changing colour depth: fewer bits per pixel give a smaller file but fewer colours, so smooth areas show banding.
Worked reminder. A 2000 × 1000 image with 8-bit colour: 2000 × 1000 × 8 ÷ 8 = 2,000,000 bytes = 2 MB, with 2⁸ = 256 colours.
Formulas
| Quantity | Formula |
|---|---|
| Number of colours | 2 to the power of colour depth (bits per pixel) |
| Uncompressed size (bits) | width (px) × height (px) × colour depth |
| Size in bytes | bits ÷ 8 |
| Print size (inches) | pixels ÷ ppi |
| Pixels needed for print | inches × ppi |
| Effective ppi | pixels ÷ inches printed |
Method in steps – is this image good enough to print?
- Find the pixel dimensions.
- Divide each by the print size in inches to get the effective ppi.
- Compare with the target (high-quality print commonly targets about 300 ppi).
- Too low: expect blocky or soft print – get a larger original or print smaller.
- For screen use, reduce to the display size to save file size and load time.
File formats
| Format | Compression | Transparency | Choose it for |
|---|---|---|---|
| SVG | Vector | Yes | Web logos and icons that must scale |
| BMP | Usually none | – | Simple exchange; large files |
| JPG/JPEG | Lossy | No | Photographs |
| PNG | Lossless | Yes | Logos, screenshots, sharp text |
| GIF | Lossless, max 256 colours | Simple | Simple graphics, short animations |
| TIF | Usually none or lossless | – | Print and archive masters |
| Mixed content | – | Fixed-layout, print-ready artwork |
Paper 4: the syllabus states that work saved in an incorrect file format earns no marks for that task, so check the format every task asks for.
Vector nodes (19.2)
| Node | Handles | Result |
|---|---|---|
| Cusp | Move independently | Sharp corner |
| Smooth | Kept in line | Curve passes through without a corner |
| Symmetrical | In line, equal length | Equal curvature both sides |
| Asymmetrical | In line, unequal length | Different curvature each side |
- Bezier curve: shape set by end nodes and control handles (direction and strength of bend).
- Simplify a path: delete unneeded nodes; fewer nodes give a cleaner line and smaller file.
- Convert to curves: shape object becomes an editable path; shape settings lost.
- Replication: duplicates or evenly spaced copies.
- Trace bitmap: edges and colour areas become vector paths. Gains: scalable, editable, small for simple logos. Losses: detail and shading, many nodes for complex images, clean-up time.
Bitmap tools (19.3)
- Lasso (draw round), magic wand (adjacent similar colour, with tolerance), colour select (similar colour anywhere), cut-out, crop, masking (hide without deleting).
- Colour: fills; black and white (2 colours) v greyscale (shades of grey); brightness; contrast; colour balance; shadows and highlights.
- Brush/pencil/pen: pre-set or customised size, hardness, opacity, shape.
- Filters: distort, clone (cover blemishes), erase, blur, smudge, sharpen, red eye removal.
- Image resize resamples pixels; canvas resize changes the working area only.
Compression (19.4)
- Compression: reducing file size by encoding data more efficiently.
- Lossless: original rebuilt exactly; e.g. run-length encoding (
RRRRBB→4R 2B). Best on flat colour. - Lossy: detail permanently removed; much smaller files; artefacts (blockiness, blur, banding, fuzzy edges round text); worse with each re-save.
Text (19.5)
- Kerning: space between one pair of letters.
- Letter spacing: even spacing across all selected letters.
- Line spacing: distance between lines.
- Text on a path: follows a line or wraps round a shape.
- Text in a shape: flows inside an outline.
- Text to curves: letters become paths; no font needed, letters reshaped, but no longer editable as text.
Must-know distinctions
- Additive (RGB, light, adds to white) v subtractive (CMYK, ink, absorbs light).
- Group (still separate objects) v combine/add (one object).
- Merge (some layers) v flatten (all layers).
- Magic wand (adjacent pixels) v colour select (whole image).
- Image resize v canvas resize.
- Kerning (a pair) v letter spacing (a range).
- Lossless (exact) v lossy (permanent loss).
Quick self-test
- State how many colours a 4-bit image can show.
- Calculate the uncompressed size in MB of a 1000 × 800 image with 16-bit colour (1 MB = 1,000,000 bytes).
- A 1800-pixel-wide image is printed at 300 ppi. State the print width.
- State the pixel width needed for an 8-inch-wide print at 300 ppi.
- Write the row
GGGGGYYGGGGGusing run-length encoding. - A file shrinks from 8 MB to 0.5 MB. State the compression ratio.
- State which colour system a commercial printer uses.
- Give one reason to choose PNG rather than JPEG for a logo.
- Describe a cusp node.
- Give one disadvantage of converting text to curves.
- Explain the difference between kerning and letter spacing.
- Explain why a photograph should not be traced into a vector.
Answers
- 2⁴ = 16 colours.
- 1000 × 800 × 16 ÷ 8 = 1,600,000 bytes = 1.6 MB.
- 1800 ÷ 300 = 6 inches.
- 8 × 300 = 2400 pixels.
- 5G 2Y 5G.
- 8 ÷ 0.5 = 16:1.
- CMYK.
- PNG is lossless, keeping sharp edges, and supports a transparent background.
- A node whose handles move independently, giving a sharp corner.
- The text can no longer be edited or spell-checked as text.
- Kerning changes the space between one pair of letters; letter spacing changes the spacing evenly across all selected letters.
- Its shading and fine detail would be lost, and the trace would need very many nodes, giving a large, slow file.
Where marks are usually lost
- Calling CMYK additive, or saying RGB is the print system.
- Forgetting ÷ 8 when converting bits to bytes.
- Giving 2 × bit depth instead of 2 to the power of bit depth for the number of colours.
- Recommending JPEG where transparency or sharp text is needed.
- Describing tracing as “improving” a photo instead of noting the detail lost.
- Mixing up magic wand and colour select.
- Saying “text to curves makes text editable” – it does the opposite.
- Naming a file format without a reason linked to the application and audience.
Official syllabus
Cambridge International AS & A Level Information Technology 9626, syllabus for examination in 2025, 2026 and 2027, version 3, Cambridge University Press & Assessment. Topic 19: Graphics creation (19.1 Common graphics skills; 19.2 Vector graphics; 19.3 Bitmap images; 19.4 Compression; 19.5 Text).
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