Work through the list without notes. If you cannot do a statement, follow its link, then come back. Guide = study guide; Practice = practice questions.
Understanding
- I can explain what the object model ignores and why a moving car can be treated as a point. (Guide: “Start with an object and an axis”)
- I can state a coordinate system in words, such as “+x to the right, origin at the start line”, before I write any sign. (Guide; every practice question)
- I can explain the difference between displacement and distance travelled, and give a trip where they differ. (Guide: Worked example 1; Practice Q1)
- I can explain why an object whose velocity reverses direction is accelerating even if its speed is the same before and after. (Guide: “Average acceleration”; Practice Q4)
Skills
- I can calculate average velocity and average speed for a trip with a turn-around. (Guide: Worked example 1; Practice Q1)
- I can calculate average acceleration with signed velocities, including a rebound. (Guide: Worked example 2; Practice Q4)
- I can estimate an instantaneous velocity by shrinking the time interval in a data table. (Guide: “Instantaneous velocity without calculus”; Practice Q3)
- I can draw a tangent line on a position–time graph and find its slope from two points on the line. (Guide: Figure 1)
- I can find acceleration from the slope of a velocity–time graph, and displacement and distance from its areas. (Guide: Figure 2; Practice Q5)
- I can turn position data into a velocity–time graph using interval midpoints and read off the acceleration. (Practice Q6)
Reasoning
- I can decide whether an object is speeding up or slowing down from the signs of v_x and a_x, without assuming negative acceleration means slowing. (Guide: speeding-up table; Practice Q2, Q5)
- I can justify why a ball at the top of its flight has zero velocity but non-zero acceleration. (Guide: “Limiting cases worth knowing”; Practice Q7)
- I can use experimental data to support or refute a claim that acceleration is constant. (Practice Q6)
All ticked? Move on to Topic 1.3, Representing Motion, or return to the course roadmap.