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IB DP Physics: A.1 Kinematics, graphs, projectiles and fluid resistance (DP Physics) – Revision Notes

Fast-recall IB DP Physics revision notes on A.1 Kinematics: average and instantaneous values, SUVAT, graphs, projectiles and fluid resistance.

Subject
Physics
Level
IB
Topic
A. Space, time and motion
Updated

Aligned to International Baccalaureate IB Diploma Programme Physics (DP Physics), First assessment 2025. Official specification .

Syllabus page (what it covers and how it is assessed): IB Diploma Programme Physics.

Syllabus points this page covers

DP Physics

  • A.1 Kinematics

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These are condensed notes for the IB Diploma Programme Physics guide, first assessment 2025, section A.1 Kinematics in Theme A (Space, time and motion). The content is identical at SL and HL, because the guide gives A.1 no extra higher level material. Use them alongside the existing A.1 study guide and the earlier A.1 revision notes, which cover the basic definitions and one cliff-launch example. These notes add average versus instantaneous values, non-uniform motion, all three launch types and the effect of fluid resistance.

Related pages: A.1 practice set (new), earlier A.1 practice questions, A.2 Forces and momentum, the IB Physics hub, the printable checklist and the free 10-minute diagnostics.

What the guide asks you to understand

Outcome in A.1 One-line reminder
Describe motion by position, velocity, acceleration Position is where; velocity is how position changes; acceleration is how velocity changes
Velocity is the rate of change of position v = Δs/Δt for an average; the slope at one point for an instantaneous value
Acceleration: how quickly velocity changes a = Δv/Δt; a vector, so a slowing object has acceleration opposite to its velocity
Displacement versus distance Displacement is a vector, the change in position; distance is the scalar path length
Instantaneous versus average values Average uses a whole interval; instantaneous uses a single instant
Equations for uniformly accelerated motion Four equations, valid only while a is constant
Uniform and non-uniform acceleration Straight v-t line versus curved v-t line
Projectiles without fluid resistance Horizontal and vertical components treated separately
Qualitative effect of fluid resistance Effects on time of flight, trajectory, velocity, acceleration, range and terminal speed

Quantities and definitions

  • Position is the location of a body relative to a chosen origin, with a sign or direction.
  • Displacement (symbol s) is the change in position. It has a direction. It can be zero or negative.
  • Distance is the total length of the path. It is never negative and never smaller than the size of the displacement.
  • Velocity = displacement ÷ time. Speed = distance ÷ time.
  • Acceleration = change in velocity ÷ time taken.

Average speed and average velocity are only equal when the motion stays in one direction in a straight line.

Example. A trolley moves 60 m east and then 20 m west in 16 s. Distance = 80 m, displacement = 40 m east. Average speed = 80 ÷ 16 = 5.0 m s⁻¹. Average velocity = 40 ÷ 16 = 2.5 m s⁻¹ east.

A ball is thrown up 5.0 m and caught where it started. The distance is 10 m and the average speed 4.95 m/s (scalars); taking up as positive, the displacement is +5.0 minus 5.0 = 0, so the displacement and average velocity are zero (vectors).
Distance and speed are scalars; displacement and velocity are vectors and can be zero for a return journey.

Average and instantaneous values

Value How to find it
Average velocity over an interval Total displacement ÷ total time. On a displacement-time graph, the gradient of the chord joining two points
Instantaneous velocity at time t Slope of the tangent drawn on the displacement-time graph at t. With data, shrink the interval around t
Average acceleration Change in velocity ÷ time. Gradient of a chord on a velocity-time graph
Instantaneous acceleration Gradient of the tangent to the velocity-time graph at t
Instantaneous speed The size of the instantaneous velocity

Reminder. For s = 0.8t² (s in m, t in s) the instantaneous velocity at t = 5.0 s is 8.0 m s⁻¹. The average over 5 s to 7 s is (39.2 − 20.0) ÷ 2 = 9.6 m s⁻¹. The shorter the interval, the closer the average gets to the instantaneous value. A chord centred on the instant (4 s to 6 s) gives exactly 8.0 m s⁻¹ here, because the acceleration is constant.

Displacement-time curve s equals 0.8 t squared. The tangent at t equals 5 s has gradient 8.0 metres per second, the instantaneous velocity. The chord from 5 s to 7 s joins s equals 20.0 and 39.2 m and has gradient 9.6 metres per second, the average velocity over that interval. A chord from 4 s to 6 s, centred on 5 s, has gradient exactly 8.0 because the acceleration is constant.
Chord and tangent for s = 0.8t^2 with the page numbers 8.0, 9.6 and 8.0.

Graph rules

Graph type Slope means Area means
Displacement-time Velocity No simple meaning needed
Velocity-time Acceleration Displacement (areas below the time axis count as negative)
  • Straight s-t line: constant velocity. Curve on an s-t graph: velocity is changing.
  • Straight v-t line: uniform acceleration. Curved v-t line: non-uniform acceleration.
  • A horizontal v-t line has zero gradient: zero acceleration, not zero velocity.
  • Crossing the time axis on a v-t graph means the direction of motion reverses.
  • For a v-t graph made of straight pieces, split the area into triangles, rectangles and trapeziums. For a curve, count squares or use trapeziums and say the result is an estimate.

Reminder. A v-t graph rises from 0 to 4 m s⁻¹ in 5 s, then to 6 m s⁻¹ over the next 5 s, then stays at 6 m s⁻¹ for 5 s. Displacement = 10 + 25 + 30 = 65 m.

Velocity-time graph rising from 0 to 4 m/s in 5 s, then to 6 m/s over the next 5 s, then constant at 6 m/s for 5 s. Areas: triangle 10 m, trapezium 25 m, rectangle 30 m, total displacement 65 m. Gradients are 0.8, 0.4 and 0 metres per second squared.
Area under a three-piece v-t graph gives 10 + 25 + 30 = 65 m.
One journey drawn as aligned s-t and v-t graphs: speeding up (curve, a = +2), steady 6 m/s (straight line, gradient 18 m / 3 s), slowing (a = -3). The areas 9, 18 and 6 m total 33 m, the end of the s-t graph.
Gradient of s-t is velocity; area under v-t is displacement.

Equations of motion

  • s = (u + v)t / 2
  • v = u + at
  • s = ut + ½at²
  • v² = u² + 2as

Here s is displacement, u initial velocity, v final velocity, a acceleration and t time.

Missing variable Use
a s = (u + v)t / 2
s v = u + at
v s = ut + ½at²
t v² = u² + 2as

Method in steps

  1. Choose a positive direction and draw it.
  2. List s, u, v, a, t with signs. Mark what you are asked for.
  3. Pick the equation that contains your three knowns and one unknown.
  4. Substitute, solve, then check the sign and size make sense.

Warnings.

  • These four equations need constant acceleration. If the v-t graph is curved, they do not apply across the whole motion.
  • A motion with two stages (speeding up, then braking) needs two separate applications, with the final velocity of stage one as the initial velocity of stage two.
  • Taking square roots in v² = u² + 2as gives a ± answer. Decide the sign from the physics.

Reminders.

  • A train with u = 8.0 m s⁻¹ and a = 0.50 m s⁻² for 12 s has v = 14.0 m s⁻¹ and s = 132 m.
  • A car at 30 m s⁻¹ braking at 6.0 m s⁻² stops in 5.0 s over 75 m.
A car speeds up from 8 to 20 m/s in 6 s, covering 84 m at 2 m/s squared. Four cards check each SUVAT equation with these numbers and show which variable each leaves out.
Each SUVAT equation leaves out one of s, u, v, a, t, so choose the one that omits the unknown.

Uniform versus non-uniform acceleration

  • Uniform: the acceleration does not change in size or direction. The v-t graph is straight. Use the four equations.
  • Non-uniform: the acceleration changes, so the v-t graph is curved. Use gradients and areas of the graph instead, or split the motion into stages that are close to uniform.
  • Falling with fluid resistance is the standard non-uniform case in this topic.
A straight v-t line has gradient 2 m/s squared everywhere, so SUVAT applies. A curved v-t graph has tangents of different steepness (a = 3.9 then 0.68), so acceleration changes and SUVAT fails.
SUVAT needs a straight-line velocity-time graph (constant acceleration).

Projectiles with no fluid resistance

Only gravity acts. Use a constant g of 9.81 m s⁻² downward near the Earth’s surface.

Direction Acceleration Rule
Horizontal 0 Constant velocity: x = uₓt
Vertical g downward Use the equations of motion with the vertical components

The path is a parabola. You do not need the equation of the trajectory.

Launch from an angle θ above the horizontal

  • uₓ = u cos θ and uᵧ = u sin θ.
  • At the top, only the vertical velocity is zero; the horizontal velocity is unchanged and non-zero.
  • On level ground the up-and-down times are equal. Time of flight T = 2uᵧ/g, range = uₓT.
  • Maximum height H = uᵧ²/(2g).
  • Landing speed equals launch speed on level ground, with the same angle below the horizontal.

Reminder. u = 24 m s⁻¹ at 40°: uₓ = 18.4 m s⁻¹, uᵧ = 15.4 m s⁻¹, T = 3.15 s, range = 57.8 m, H = 12.1 m.

A ball launched at 25 m/s at 50 degrees has vx = 16.1 and vy = 19.1 m/s, flight time 3.90 s, range 62.7 m and maximum height 18.7 m. At the top vy is zero, the speed is vx and the acceleration is still 9.81 m/s squared downwards.
Resolve the launch velocity, treat the components separately, and remember acceleration is g all the way.

Launch horizontally

  • Vertical initial velocity is zero. Time of fall depends only on the height and g.
  • Horizontal distance = uₓ × time of fall.
A ball thrown horizontally at 12 m/s lands 2.4 s later; dots every 0.4 s show constant horizontal velocity and a growing downward velocity. Vertical motion alone gives h = 28.3 m; horizontal distance is 28.8 m.
Horizontal and vertical motion are independent: use the vertical motion for the height and s = vt horizontally for the distance.

Launch at an angle below the horizontal

  • Take uᵧ as a downward component. With down as positive, uᵧ = u sin θ and a = +g.
  • The path starts steep and gets steeper. There is no highest point after launch.
  • The landing speed is larger than the launch speed when the landing level is lower than the launch point.
Velocity-time graph of a falling body rising from zero and flattening at a terminal speed of 50 metres per second (illustrative numbers). Three force diagrams: A just released, drag zero, acceleration 9.81; B speeding up, drag smaller than weight, acceleration smaller; C terminal speed, drag equal to weight, acceleration about zero, speed constant.
Drag and weight arrows and the v-t graph as a falling body reaches terminal speed.
A projectile launched at 24 m/s and 40 degrees. Without drag the path is a symmetrical parabola with range 57.8 m and height 12.1 m. With drag (illustrative model) the path is lower and shorter, range 40.2 m and height 9.9 m, steeper on the way down, the rise takes less time than the fall, and landing speed is less than launch speed.
Same launch with and without drag: lower, shorter, steeper on the way down.
Ball launched at 20 m/s, 30 degrees below horizontal from a 40 m cliff. Taking down as positive, the vertical start speed is 10.0 m/s and a equals g. It lands after 2.01 s, 34.9 m from the base, at 34.4 m/s, faster than the launch speed. The path starts steep and gets steeper; there is no highest point after launch.
Downward launch from a 40 m cliff with down as positive.

Fluid resistance on projectiles (qualitative)

Fluid resistance means the drag from a gas or a liquid. It opposes the velocity and grows with speed. The guide asks for qualitative effects only, so describe them in words.

Quantity Effect of fluid resistance
Time of flight The rise takes less time than it would without resistance, and the fall takes longer than the rise. Compare the two stages rather than assuming the total
Trajectory No longer a parabola. Steeper on the way down than on the way up
Velocity Horizontal component keeps falling. Landing speed is less than launch speed on level ground
Acceleration No longer constant. Not equal to g, because drag adds a component along the path
Range Smaller
Maximum height Smaller
Terminal speed A falling body speeds up until drag equals weight. The resultant force is then zero and the speed is constant

Terminal speed in steps. At release the speed is small, so drag is small and the acceleration is close to g. As the speed rises, drag rises, the resultant force falls and the acceleration falls. When drag equals weight, acceleration is zero and the speed stays at its terminal value. The v-t graph flattens out, and its gradient is the acceleration at each instant.

Must-know distinctions

  • Distance versus displacement; speed versus velocity.
  • Average versus instantaneous: chord versus tangent.
  • Zero velocity versus zero acceleration: a ball at the top of its flight has zero vertical velocity but acceleration g.
  • Uniform versus non-uniform: straight versus curved v-t line.
  • At terminal speed the acceleration is zero and the velocity is constant, but not because no force acts. There are two forces (weight and drag), and they cancel.

Quick self-test

  1. A runner completes one 400 m lap in 80 s. What are the average speed and the average velocity?
  2. A cart moves 60 m east then 20 m west in 16 s. State its displacement and average velocity.
  3. A train at 8.0 m s⁻¹ accelerates at 0.50 m s⁻² for 12 s. Find the distance travelled.
  4. A car at 30 m s⁻¹ brakes uniformly at 6.0 m s⁻². Find the stopping distance.
  5. A ball is launched at 24 m s⁻¹, 40° above level ground. Find its time of flight.
  6. Using the launch in question 5, work out the maximum height.
  7. On a velocity-time graph, what does a curve that gets less steep show?
  8. For s = 0.8t², find the instantaneous velocity at 5.0 s using the gradient rule v = 1.6t.
  9. State what happens to the range of a projectile when fluid resistance acts.
  10. Explain why a skydiver reaches a constant speed.

Answers

  1. Average speed 5.0 m s⁻¹. Average velocity 0, because the displacement is zero.
  2. 40 m east. Average velocity 2.5 m s⁻¹ east.
  3. 132 m, using s = ut + ½at² = 96 + 36.
  4. 75 m, using v² = u² + 2as with v = 0.
  5. 3.15 s, from T = 2 × 15.4 ÷ 9.81.
  6. 12.1 m, from 15.4² ÷ (2 × 9.81).
  7. The acceleration is decreasing: non-uniform acceleration with falling gradient.
  8. 8.0 m s⁻¹.
  9. The range is smaller.
  10. Drag rises with speed until it balances the weight. Net force and acceleration then drop to zero, so the speed stays constant.
The v-t graph of the thrown ball is one straight line from +9.9 to -9.9 m/s, gradient -9.81 m/s squared throughout, even at the top. Area above the axis is +5.0 m and below is -5.0 m, so total displacement is zero.
With up positive the ball has a negative acceleration all the time, and signed areas give displacement.

Where marks are usually lost

  • Writing distance when a displacement is asked for, or dropping the direction from a velocity.
  • Using the four equations on a curved v-t graph without comment.
  • Mixing horizontal and vertical values in one equation.
  • Forgetting that the vertical velocity is zero only at the top, not the horizontal one.
  • Sign slips: using g as positive upward in one line and downward in the next.
  • Describing fluid resistance effects with no reasoning, such as “range decreases” with no mention of drag opposing the velocity.
  • Saying terminal speed means no forces act, rather than balanced forces.
  • Reading an average from a chord when the question wants an instantaneous value from a tangent.
  • Rounding the time of flight early and carrying the error into the range.

Frequently asked questions

Do I need the equation of a projectile’s trajectory for IB DP Physics? No. Without fluid resistance the path is a parabola, but you do not need the equation of the trajectory; treat the horizontal and vertical components separately.

What is the acceleration of a projectile at the top of its flight? It is still g downward. Only the vertical velocity is zero at the top; the horizontal velocity is unchanged, so zero velocity does not mean zero acceleration.

Is the effect of fluid resistance on projectiles examined quantitatively? No. The guide asks for qualitative effects only, such as a smaller range and height, a non-parabolic path and a lower landing speed, so describe them in words.

How do these notes differ from the earlier A.1 revision notes? The earlier notes cover the basic definitions and one cliff-launch example. These add average versus instantaneous values, non-uniform motion, all three launch types and the effect of fluid resistance.

Official syllabus

International Baccalaureate Organization, Physics guide (Diploma Programme), first assessment 2025, section A.1 Kinematics.

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