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Flashcards · AP® Physics 1: Algebra-Based · Unit 1
Unit 1: Kinematics flashcards
34 cards on topics 1.1 to 1.5. Pick a topic or study the whole unit.
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1.1 Scalars and Vectors in One Dimension
- What is the difference between a scalar and a vector?
- A scalar has magnitude only (distance, speed, time, mass). A vector has magnitude and direction (position, displacement, velocity, acceleration).
- How do you write a vector along one axis?
- Use its component, such as v_x: a signed number with no arrow. The sign gives the direction relative to the stated axis; the absolute value gives the magnitude, so speed = |v_x|.
- How do you add one-dimensional vectors such as displacements?
- Give each one its sign from the chosen axis, then add the signed values: sum = d₁ + d₂ + d₃ + … Total distance is different: it adds the sizes, |d₁| + |d₂| + …
- With +x east, a cart moves 7.0 m east, 3.0 m west, then 6.0 m west. What are its displacement and distance?
- Displacement = +7.0 − 3.0 − 6.0 = −2.0 m, so 2.0 m west. Distance = 7.0 + 3.0 + 6.0 = 16 m.
- Which is faster: −8.0 m/s or +5.0 m/s?
- −8.0 m/s. The sign only gives direction; its speed is 8.0 m/s. "Negative means small" is a common mistake.
- What happens to a vector answer if you reverse the chosen axis?
- Every sign flips, but the physical answer (size and real-world direction) does not change. A sign means nothing unless the axis is stated.
- What must a vector arrow on a diagram show?
- It points in the vector's direction and its length is in proportion to the magnitude, with the scale written on the diagram. A longer arrow must mean a bigger magnitude.
1.2 Displacement, Velocity, and Acceleration
- What is the difference between displacement and distance travelled?
- Displacement Δx = x − x₀ is the signed change in position. Distance travelled is the total path length and is never negative. They differ whenever the object turns around.
- How are average velocity and average speed defined?
- Average velocity v_avg = Δx / Δt uses only the start and end positions. Average speed = distance / Δt uses the whole path and is never negative. Both in m/s.
- How is average acceleration defined?
- a_avg = Δv_x / Δt = (v_x − v_x0) / Δt, in m/s². An object accelerates whenever its velocity changes: speeding up, slowing down or reversing direction.
- How do you tell whether an object is speeding up or slowing down?
- Compare the signs of v_x and a_x. Same signs: speeding up. Opposite signs: slowing down. Negative acceleration alone does not mean slowing down.
- A ball hits a wall at +3.0 m/s and rebounds at −2.0 m/s after 0.10 s of contact. What is its average acceleration?
- a_avg = (−2.0 − 3.0) / 0.10 = −50 m/s². Keep the signs: the change in velocity (−5.0 m/s) is bigger than the change in speed.
- How do you find instantaneous velocity from a position–time graph?
- Take the slope of the tangent line at that instant. A secant slope between two points gives only the average velocity over that interval.
- Is acceleration zero when velocity is momentarily zero?
- No. At the top of a vertical throw v = 0 but the acceleration is still g downward, because the velocity is still changing.
1.3 Representing Motion
- How do you read a motion diagram?
- Dots are at equal time intervals. Growing gaps mean speeding up; shrinking gaps mean slowing down. The acceleration arrow shows which way the velocity is changing.
- What do the slopes and areas of motion graphs give?
- Slope of x–t = v_x. Slope of v_x–t = a_x. Area under v_x–t = Δx (negative below the axis). Area under a_x–t = Δv_x, so add v_x0 for the final velocity.
- What are the three constant-acceleration equations, and what does each leave out?
- v_x = v_x0 + a_x t (no x). x = x₀ + v_x0 t + ½a_x t² (no v_x). v_x² = v_x0² + 2a_x(x − x₀) (no t). Use them only when a_x is constant.
- What is the acceleration of an object in free fall, with +y up?
- a_y = −g, with g ≈ 9.8 m/s², on the way up, at the top and on the way down (air resistance ignored, near Earth's surface). Writing a_y = 0 at the top is a common error.
- A stone is dropped from rest. How far does it fall in 1.5 s?
- Δy = ½gt² = ½ × 9.8 × 1.5² ≈ 11 m.
- What does a falling straight line on a v_x–t graph mean?
- Constant negative a_x. It does not mean the object is moving backwards; it moves in the −x direction only where the line is below the time axis.
- What should you do when acceleration is not constant?
- Describe it and sketch it, using slopes and areas of graphs, but do not calculate with the constant-acceleration equations.
1.4 Reference Frames and Relative Motion
- What is a reference frame, and what is an inertial frame?
- A reference frame is an origin, an axis and a clock belonging to one observer. An inertial frame is not accelerating; treat frames as inertial unless told otherwise.
- How do you combine relative velocities along one line?
- v_AC = v_AB + v_BC (inner letters match). Swapping subscripts flips the sign: v_BA = −v_AB. From ground values: v_AB = v_AG − v_BG (object first, observer second).
- A river flows at +1.0 m/s and a boat moves at 3.0 m/s relative to the water. What is its velocity relative to the bank going downstream and upstream?
- Downstream: +3.0 + 1.0 = +4.0 m/s. Upstream: −3.0 + 1.0 = −2.0 m/s (taking +x downstream).
- Do different inertial observers measure different accelerations?
- No. All inertial observers measure the same acceleration and the same time interval Δt. Only positions, displacements and velocities depend on the frame.
- Two objects move towards each other. How fast do they close in on each other?
- At the sum of their speeds. Subtract signed velocities (v_AB = v_AG − v_BG), not speeds, so opposite directions add.
- Is one observer "wrong" when two observers measure different velocities?
- No. Both are right in their own frames. Always name the observer: a velocity has meaning only relative to something.
1.5 Vectors and Motion in Two Dimensions
- How do you resolve a vector into components?
- With θ measured from the +x axis: A_x = A cos θ, A_y = A sin θ. Use cos for x only when θ is measured from the x-axis.
- How do you find the magnitude and direction of a vector from its components?
- A = √(A_x² + A_y²) and tan θ = A_y / A_x. Sketch to choose the quadrant, because tan⁻¹ only returns angles between −90° and +90°.
- How do you add two vectors in two dimensions?
- Add the x-components (R_x = A_x + B_x), add the y-components (R_y = A_y + B_y), then rebuild the resultant with Pythagoras and tan θ. Never add magnitudes directly.
- What are the accelerations of a projectile?
- a_x = 0 and a_y = −g (with +y up), with air resistance negligible. Treat x and y as two separate one-dimensional motions; only the time t is shared.
- What are the velocity and acceleration at the top of a projectile's path?
- Only v_y is zero; the speed there is v_x0. The acceleration is still g downward throughout the flight.
- A ball rolls off a 0.80 m high table at 2.0 m/s. How long is it in the air and how far away does it land?
- t = √(2h/g) = √(2 × 0.80 / 9.8) ≈ 0.40 s. Horizontal distance = v_x0 t = 2.0 × 0.404 ≈ 0.81 m.
- What is the range of a projectile on level ground?
- R = 2v_x0 v_y0 / g, with v_x0 = v₀ cos θ and v_y0 = v₀ sin θ, for launch and landing at the same height.
Study Unit 1 further
- 1.1 Scalars and Vectors in One Dimension Study guide: 1.1 Scalars and Vectors in One DimensionRevision notes: 1.1 Scalars and Vectors in One DimensionPractice questions: 1.1 Scalars and Vectors in One Dimension
- 1.2 Displacement, Velocity, and Acceleration Study guide: 1.2 Displacement, Velocity, and AccelerationRevision notes: 1.2 Displacement, Velocity, and AccelerationPractice questions: 1.2 Displacement, Velocity, and Acceleration
- 1.3 Representing Motion Study guide: 1.3 Representing MotionRevision notes: 1.3 Representing MotionPractice questions: 1.3 Representing Motion
- 1.4 Reference Frames and Relative Motion Study guide: 1.4 Reference Frames and Relative MotionRevision notes: 1.4 Reference Frames and Relative MotionPractice questions: 1.4 Reference Frames and Relative Motion
- 1.5 Vectors and Motion in Two Dimensions Study guide: 1.5 Vectors and Motion in Two DimensionsRevision notes: 1.5 Vectors and Motion in Two DimensionsPractice questions: 1.5 Vectors and Motion in Two Dimensions
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